From Venture Beat’s Jacob Mullins: 2016 was “Year Zero” for the current wave of consumerization of virtual reality and augmented reality, devices are finally shipping, consumers are buying, and applications are earning. Consider what “Year Zero” was for the PC or the mobile waves of technology adoption, and look at where we are today. 2017 is shaping up to be an early and fantastically productive year for the virtual reality & augmented reality industries.

Having spent the better part of 2016 diving into the VR & AR industry, here is list of six predictions and four “wishes” for 2017:

Predictions

#1: Apple enters the augmented reality game through the iPhone 8 camera

Of the tech majors who are openly investing billions into VR & AR initiatives, Apple is strikingly missing from that list. While Cupertino’s infamous “cone of silence” is typically quite effective, its M&A and hiring strategies paint a picture of deep exploration in virtual and augmented reality through acquisitions such as Primesense, Metaio, Flyby Media, and key hires from the Microsoft HoloLens, Oculus, and Magic Leap teams. With the unveiling of iPhone 8, the 10th anniversary iPhone, many are predicting a stark change in form factor, and while a head worn display is possible, the phone camera is the obvious and most accessible AR device for consumers today.

#2: Snap unveils roadmap to augmented reality platform, a natural extension of Spectacles

2017 will be a big year for Snap Inc., coming off a buzzy release of its connected sunglass camera product, Spectacles, and preparing for the potentially the largest tech IPO since Facebook. With Spectacles, not only has Snap has made it “cool” with the millennials-set to wear a battery and camera on your face, but the company has invented a novel and very natural way to keep this battery-laden device juiced up — via the charging case.

While today, Spectacles are primarily content capture devices, a believable next step for a future Spectacles product is to enable display of information within the lenses, to the wearer, such as time, walking directions, recent text messages, or next appointment. Google Glass is rolling over in its deep grave.

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