Eye Tracking is VR’s Next Killer Feature

There are plenty of ways virtual reality headsets could get better. They could offer higher-resolution screens (like the new Vive Pro), a wider field of view and improved built-in tracking sensors. But another feature might be even more essential: eye tracking. It’s not a new concept — we’ve been following FOVE’s eye-tracking headset, as well […]

USCutter – Fab Lab VR

USCutter School Fab Lab provides stations such as this and others to aid students in learning about digital fabrication. Using virtual reality, students are more engaged and retain the knowledge even better! Fab Lab VR is an immersive environment where one can test out machines such as 3D Printers, Laser Cutters, Vinyl Cutters as well […]

Shopbot – Fab Lab VR

Shopbot School Fab Lab provides stations such as this and others to aid students in learning about digital fabrication. Using virtual reality, students are more engaged and retain the knowledge even better! Fab Lab VR is an immersive environment where one can test out machines such as 3D Printers, Laser Cutters, Vinyl Cutters, as well […]

Hot Wire – Fab Lab VR

Hot Wire School Fab Lab provides stations such as this and others to aid students in learning about digital fabrication. Using virtual reality, students are more engaged and retain the knowledge even better! Fab Lab VR is an immersive environment where one can test out machines such as 3D Printers, Laser Cutters, Vinyl Cutters, as […]

3D Holographic Tech Got 2,600 Times Better

From Vrroom: A Korean research institute has developed a new technique that produces a 3D holographic image two centimeters in length, width, and height, with a 35-degree viewing angle. While this holograph is still rather small, it is a drastic improvement over current technology, and, if scalable, it could be the breakthrough needed to create […]

Now You Can Try Virtual Reality Before You Buy

From Financial Times’ Jonathan Margolis: Rather than read about virtual reality, you need to try it. The mesmerising sensation of VR is impossible to convey in words. I expect the telephone, radio and television also needed seeing and hearing in their early days. VR is more difficult to explain than almost any other new consumer […]

What Happened to Virtual Reality?

From Business Insider UK’s Steve Kovach: When Facebook bought Oculus VR in 2014 for $2 billion, CEO Mark Zuckerberg made a bold prediction. “… at this point we feel we’re in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences,” he said […]

Programmer Cycles Length of Great Britain in Virtual Reality

From Newsweek’s Anthony Cuthbertson: A Scottish software developer has cycled the full length of Great Britain without leaving his home. Aaron Puzey became the first person to cycle from Lands’ End to John O’Groats in virtual reality, using an exercise bike and Google Street View. The 964-mile journey took Puzey 85 hours spread over eight […]

Sundance Spotlights Virtual Reality’s Quest for Respect

From Variety’s Andrew Wallenstein: The Sundance Film Festival may not seem like a place for contemplating the frightening speed with which technology is revolutionizing media. But even those who came to Park City just to watch good old-fashioned cinema got a taste of what’s to come at Passage Pictures’ afterparty Monday for its new film […]

Spaces Inc. Raises $6.5 Million for Virtual Reality Theme Parks

From The Wall Street Journal’s Cat Zakrzewski: With pricey headsets and time consuming setups, virtual reality hasn’t yet made it into many living rooms. Game arcades, however, are making the nascent technology more accessible to people in China, much like they once did with earlier generations of videogames in the U.S. And now, some investors […]