A research report recently published in China entitled “The Impact of VR on Academic Performance,” asserts that virtual reality improves student test scores and knowledge retention. VR-based learning also tends to leave no student behind since it is able to appeal to even the least responsive of users, the report states.

The study, which compared test performance of students who had learned a stubject via VR versus students who had learned by traditional means, suggests that VR could the secret sauce to learning that teachers have been dreaming about for years.

I can’t vouch for the credibility of the study. It’s unclear whether the companies that sponsored it — Beijing Bluefocus and Beijing iBokan Wisdom Mobile Internet Technology Training Institutions — have a vested interest in the VR space. But we’re hearing similar things from a couple of companies in Europe.

Last week, HTC aired the latest episode of its This is Real series, featuring a visit to the offices of Immersive VR Education, a two-year old startup based in the Viking city of Waterford, Ireland, a 90-minute drive from Dublin. The company makes Engage, a platform that changes the scope, scale, and substance of what distance learning can offer lecturers and students from all around the world when VR is brought into play.

“It’s not just something that’s a bit different. This is a new medium. It’s not what we’ve been traditionally doing,” David Whelan, CEO at Immersive VR Education, says at the start of the episode. Read More...

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