Anatomy classes can be a drag and flipping page after page of ridiculously large books can kill the motivation of many students. Despite our digital progress, we still haven’t embraced digital culture to its fullest extent in the education sector. Whether it’s because reading syllables on thin wood is a lovely tradition, or because educators can’t embrace the unstoppable technological progress, or some other reason, there’s a severe lack when it comes to using the digital medium at schools. And as we move forward and phase into digital education, virtual reality will become instrumental to gaining empirical experience with the teachings at school.

It’s not for nothing that companies like Unimersiv, with its educational platform on Oculus Store, and Crytek, looking to push the boundaries of what’s possible in virtual reality, are pushing for VR education. Vedavi Medical, located in Switzerland, is one of the first companies to launch an educational platform for anatomy students. Its upcoming app Human Anatomy allows anyone to take a closer look at our bones and muscles.

“With the skull you can see the names for the different boneparts here, the software will be for medical students. One thing they need to do is learn the details of every structure,” Moritz Schwyzer, CEO at Vedavi Medical, told Digital Trends. “If you take away a bone a ghost model remains in place so that you see how it’s connected to the other bones. It lets you have a look at other structures.” Read More