Monthly Archives: January 2017

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Now You Can Try Virtual Reality Before You Buy

From Financial Times' Jonathan Margolis: Rather than read about virtual reality, you need to try it. The mesmerising sensation of VR is impossible to convey in words. I expect the telephone, radio and television also needed seeing and hearing in their early days. VR is more difficult to explain than almost any other new consumer [...]

By |January 25th, 2017|vr-news|0 Comments

What Happened to Virtual Reality?

From Business Insider UK's Steve Kovach: When Facebook bought Oculus VR in 2014 for $2 billion, CEO Mark Zuckerberg made a bold prediction. "... at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences," he said [...]

By |January 25th, 2017|vr-news|0 Comments

Programmer Cycles Length of Great Britain in Virtual Reality

From Newsweek's Anthony Cuthbertson: A Scottish software developer has cycled the full length of Great Britain without leaving his home. Aaron Puzey became the first person to cycle from Lands’ End to John O’Groats in virtual reality, using an exercise bike and Google Street View. The 964-mile journey took Puzey 85 hours spread over eight [...]

By |January 24th, 2017|vr-news|0 Comments

Sundance Spotlights Virtual Reality’s Quest for Respect

From Variety's Andrew Wallenstein: The Sundance Film Festival may not seem like a place for contemplating the frightening speed with which technology is revolutionizing media. But even those who came to Park City just to watch good old-fashioned cinema got a taste of what’s to come at Passage Pictures’ afterparty Monday for its new film [...]

By |January 24th, 2017|vr-news|0 Comments

The Best Virtual Reality Devices From 2016

2016 Was The Year Of Virtual Reality Devices: Here Are The Best 2016 displayed several launches of virtual reality related devices, such as the Oculus Rift, HTC Vive, PS VR and Daydream, a new mobile platform from Google. Virtual reality is truly now, not just a distant dream. More titles are still ahead in the [...]

By |January 23rd, 2017|vr-news|0 Comments

Spaces Inc. Raises $6.5 Million for Virtual Reality Theme Parks

From The Wall Street Journal's Cat Zakrzewski: With pricey headsets and time consuming setups, virtual reality hasn’t yet made it into many living rooms. Game arcades, however, are making the nascent technology more accessible to people in China, much like they once did with earlier generations of videogames in the U.S. And now, some investors [...]

By |January 18th, 2017|vr-news|0 Comments

I Didn’t Believe VR Was the Future — Until Now

From Fortune's Laura Entis: I’m not an early adopter. I'm probably too slow to be a regular adopter. So while I’ve read stories about the transportive power of virtual reality, it’s always been too hypothetical to resonate. Until GE, of all companies, changed that. On Wednesday, the conglomerate threw an event titled “A night of [...]

By |January 18th, 2017|vr-news|0 Comments

You Won’t Watch a Live NFL Game In VR This Year

From Digital Trends' Keith Nelson: You can experience almost anything in virtual reality. You can be on stage as Paul McCartney performs. You can travel around the globe. You can even watch a live game in virtual reality from the NBA, NCAA and NASCAR. But you can’t watch an NFL game live. For the most [...]

By |January 17th, 2017|vr-news|0 Comments

Hypersuit Promises to Let You Fly Through Virtual Reality

From Venture Beat's Dean Takahashi: Virtual reality may very well take us beyond such input devices as game controllers and joysticks. That’s where Hypersuit comes in. The Hypersuit is like an exoskeleton, a suit that makes you feel like you’re flying in virtual reality. You lie on it in a flying position, and you can [...]

By |January 17th, 2017|vr-news|0 Comments

Sticker Shock, and Maybe Nausea, Hamper Sales of Virtual Reality Gear

From The Seattle Times' Nick Wingfield: For a technology to crack the mainstream, there is an unspoken understanding: It shouldn’t make the people who use it want to throw up. And yet there was a reminder, at this month’s International CES trade show in Las Vegas, of how far virtual reality has to go until [...]

By |January 16th, 2017|vr-news|0 Comments